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Old Apr 09, 2006, 10:31 PM // 22:31   #1
Pre-Searing Cadet
 
Join Date: Apr 2006
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Default My Healer Build (oro/FA)

Now, noted... I haven't used this build yet, my guildmate does, but he does amazing w/ it... so I'm puttin it up here anyway

Mo/any profession

Divine: 13(12+1)
Healing: 16(12+4)
Prot: 4(3+1)

Orison
Heal Breeze
Dwayna's Kiss
Word of Healing {E}
Healing Seed
Essence Bond
Mend Ailment
Rebirth
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Old Apr 10, 2006, 12:35 AM // 00:35   #2
mmmmmmmm pie.
 
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I've played around with a build similar to that before. After a few test runs I left it alone because imo adding boon is much better down in SF.
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Old Apr 10, 2006, 06:11 AM // 06:11   #3
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Guild: ECI (Evil Conservative Industries)
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Quote:
Originally Posted by otherside
Now, noted... I haven't used this build yet, my guildmate does, but he does amazing w/ it... so I'm puttin it up here anyway

Mo/any profession

Divine: 13(12+1)
Healing: 16(12+4)
Prot: 4(3+1)

Orison
Heal Breeze
Dwayna's Kiss
Word of Healing {E}
Healing Seed
Essence Bond
Mend Ailment
Rebirth
I used to use this but I've found that Spell Breaker works wonderful to protect the Tank's Bonds. And it's nice to hear the clicking noises of spells failing. I would phase out Mend Ailment as that is a prot spell. Plus conditions don't last that long for you to worry about. The rest is ok. I like Heal other.
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Old Apr 10, 2006, 07:33 AM // 07:33   #4
Lion's Arch Merchant
 
Join Date: Jul 2005
Profession: Mo/Me
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I REALLY like this:

Kiss
Healing Hands
Healing Seed
Orison
Heal Area (for the minions)
Blessed Aura
Essence Bond
Holy veil as a cover enchant... or a resurection spell if you like.

Works insanely well as with a 20% ench mod and 35/37% blessed aura, HH and Seed last about an hour (15 seconds).

Also as a note, since SB makes spells FAIL it may effect the spiteful spirit necro's abilities.
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Old Apr 11, 2006, 02:21 AM // 02:21   #5
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I agree


I like to use healing seed, healing hands, blessed aura, meding, breeze, eb, rebirth, dwaynas kiss.

With blessed aura (and an enchanting mod helps too) you can keep healing seed/hands on all the time, making the tank almost invincible against any number of enemies.

I've actually done this with a 3 person team before and did pretty well (ss , mm, healer). It can be dangerous when hands/seed get stripped, but just try to cover with breeze.

Especially if you're taking a bonder too, I'd not take boon. Dwaynas kiss will heal for several hundred health, so another 70 or whatever wont make much of a difference.
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Old Apr 11, 2006, 08:15 PM // 20:15   #6
Frost Gate Guardian
 
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Healing hands is much better for oro/FA than WoH. The whole idea of your build is to make the gear tank invincible for minimal energy. Seed and Healing Hands is a good way to do that then bring healing breeze to counter any dgen. You do not need blessed aura, a +20% enchant staff will allow you to maintain one or the other for all but 1 second. Then you can bring heal other and dwayna's kiss for other party members, and reserve the last slots for utility heals, and self healing.
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Old Apr 11, 2006, 08:17 PM // 20:17   #7
Lion's Arch Merchant
 
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I actually semi agree with not taking blessed aura, since when you have it with you healing becomes so easy that its boring... and nobody likes to play boring builds
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Old Apr 13, 2006, 05:07 AM // 05:07   #8
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This is my build for Oro and FA
Heal 16
Divine 13
Smite 4


Healing Hands
Dwayna's Kiss
Healing Touch - Double Divine heal points
Healing Breeze
Heal Party
Smite Hex
Essence Bond
Rebirth


Healing Hands protects anyone for 10 seconds, Heal Party is necessary for one part, when the tank runs into the forge. I use Dwayna to heal others and Healing touch for myself and whoever is next to me. Healing Breeze counteracts any health degens and is a nice thing for MMs when the heal minions. Smite hex kills the slow down spikes and such while doing 30 damage to all surrounding monsters, I sometimes use mend condition but I prefer smite hex because it helps kill the ice douches on the way down the mountain to the forge.
I've done a few hundred Oro and Fa runs with this and never have any problems unless a Tank decides to act retarded and not grab aggro or drop gear or keg.
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Old Apr 13, 2006, 05:49 AM // 05:49   #9
Chasing Dragons
 
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Rebirth
OoB
Dwayna's Kiss
Healing Seed
Mend Ailment
Smite Hex or Remove Hex or Holy Veil
Touch
Orison

Bring your own fricking energy management and leave the necro alone.
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Old Apr 13, 2006, 06:31 AM // 06:31   #10
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hmmm i use: breeze, touch (for self in GF), dwaynas kiss, heal other (emergency ), seed, spellbreaker, essence, rebirth
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Old Apr 13, 2006, 11:22 AM // 11:22   #11
Tve
Ascalonian Squire
 
Join Date: Dec 2005
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Quote:
Originally Posted by dansamy
Bring your own fricking energy management and leave the necro alone.
Uhh, such as Essence Bond, you mean?

I never see a healer asking for energy in SF. You'd probably have more problems with OoB than with Essence down there.
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Old Apr 13, 2006, 02:22 PM // 14:22   #12
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Quote:
Originally Posted by Tve
Uhh, such as Essence Bond, you mean?

I never see a healer asking for energy in SF. You'd probably have more problems with OoB than with Essence down there.
Energy is NEVER a problem when you can use Essence Bond and/or Balthazar's Spirit on a tank that's holding something. And that's why it's easy to take both the Bonding and the Healing (Boon Prot) roll, taking 5 people isn't really worth it. Stick to one Monk.
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Old Apr 13, 2006, 06:04 PM // 18:04   #13
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If you're gonna take one monk instead of 2, then I'd go with a different skillset, obviously. Most groups take 2 monks, one of whom is bored to death the entire time. OoB is nice fast energy without maintaining enchantments. And OoB is only problematic for people who don't understand when it might not be a good idea to sac health.

Last edited by dansamy; Apr 13, 2006 at 07:28 PM // 19:28..
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Old Apr 13, 2006, 08:31 PM // 20:31   #14
Lion's Arch Merchant
 
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For my 4 man teams i take 2 monks and 2 necro's rather than 1 monk, 2 necro's and a tank... i never thought about doing it that way in fact.
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